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MGA Crew BIO: 3_D aka Sabbath_play



Albert Sanchez aka 3DReal Name: Albert Sanchez
PSN ID: Sabbath_play
Skill Set/Programs: Reason, ACID, Cubase VST, Audacity, Any thing Cakewalk, C++, SQL

Location: Houston, Austin  Texas

MGA Crew Title: Author/Charter, Director of Coolness

BIO:
HEllo im 3D, Dj by heart, Geek by trade.

3D (Dj, Drums, & Digital)

I have been a Dj for over 18 years and have worked with many musicians. I have also worked with many promoters in Austin, Tx setting bands up for gigs and events such as the all time famous SXSW. In 2006 I set up my own record label, Dope Industries Records and worked with many Austin and non-Austin bands to help them get their CDs out on to the market. Growing up I played guitar and bass. Since the dawn of Rock Band I have been nothing but drums. I have studied many a music making Software but only those listed above are to be my true weapons of choice. As i have now moved to Houston and had to put Dope industries on hold, but in time it will rise again like a phoenix in the night!

As far as video games go, I have been a gamer all of my life, and that's a long time. My first gaming system was a Commodore 64! It's been history since then. I previously worked as a tester and help tech for Xbox in Austin, so I have experience with lots of gaming software as well. I have beta tested more software and games than Bill Gates. I am also an avid poster on Doc's Rock Band Modding Forum. Basically, Rock Band and the Rock Band Network were made for me.

When I'm not saving the world with my drumming, I work as a network admin and AV specialist for a company here in Houston. But I'd always rather be playing plastic rock!



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We are currently developing musicgameauthors.Com to serve those indie labels (small and large), artists, bands who wish to gain more exposure by having their music charted for use within the popular Rock Band and Rock Band 2 rhythm games. We are a XNA Creators Club Member and will be providing our services via several package type methods including flat fee pricing as well as offereing our services in return for a share of the royalties earned on each band's or artists DLC sales.

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